Step 1 - Draw an object
* Anything you like
Step 2 - Transform it into a Movie Clip
* Select the object (or if you created several objects for a drawing select them all)
* Right-click on the object and create a movie symbol
* Give the instance a name in the properties panel !
Step 3 - Adapt code below
Dragging code is really simple and follows the same principles we encountered for example in the Flash button tutorial.
* Associate an event listener with an event handler function. This time we listen to "mouse down" and "mouse up" events and for each we need to write a function that will do the dragging.
// Register mouse event functions
blue_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
blue_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
red_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
red_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
// Define a mouse down handler (user is dragging)
function mouseDownHandler(evt:MouseEvent):void {
var object = evt.target;
// we should limit dragging to the area inside the canvas
object.startDrag();
}
function mouseUpHandler(evt:MouseEvent):void {
var obj = evt.target;
obj.stopDrag();
}
Results
* Admire the result (flash-cs3-drag-and-drop-intro.html)
* Get the source from http://tecfa.unige.ch/guides/flash/ex/drag-and-drop-intro/ (files flash-cs3-drag-and-drop-intro.*)
Drag and drop over another object
The goals is to write a little Flash application that will tell the user whether he correctly dragged and dropped an object over another one.
Step 1 - Start from the file above
* I.e. we want to have the user drag the red circle over the blue rectangle.
Step 2 - Add a text box
This textbox should initially display instruction, then display feedback: "made it" and "missed".
* Use the Textool in the tools panel to enter the text.
* Then in the properties panel, change the type to Dynamic Text.
Dynamic Text
Step 3 - Action script code
// Register mouse event functions
blue_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
blue_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
red_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
red_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
// Define a mouse down handler (user is dragging)
function mouseDownHandler(evt:MouseEvent):void {
var object = evt.target;
// we should limit dragging to the area inside the canvas
object.startDrag();
}
function mouseUpHandler(evt:MouseEvent):void {
var obj = evt.target;
// obj.dropTarget will give us the reference to the shape of
// the object over which we dropped the circle.
var target = obj.dropTarget;
// If the object exists AND it is the blue button, then we change
// the text in the TextBox.
// Since obj.dropTarget is a Shape, we need its parent.
if (target != null && target.parent == blue_btn)
{
textField.text = "Made it !!";
}
else
{
textField.text = "Missed :(";
}
obj.stopDrag();
}
Results
* Admire the result
* Get the source from http://tecfa.unige.ch/guides/flash/ex/drag-and-drop-intro/ (files flash-cs3-drag-and-drop-intro2.*)
Improvements to be made
* Styling of the textbox: You can do this with the filters panel. Click on the + sign to add filters and then play around with the options.
* Move the red circle back to its initial position
* Special effects maybe
Drag and match learning application - dumb version
The goal is to move objects to a textbox containing the first letter of its name. E.g. "Cat" should be moved to the "C" box. If there is a hit, the user will get some success message and can't move the object anymore. If he is done, he should get an extra message.
Step 1 - Create movie clips for object to be moved
* As above with the red and blue circle
* Each object should have an instance name
Step 2 - Create textboxes
* Also as above
* Create one for each object (E.g. a "C" for the cat, etc.)
* Make sure they are dynamic and they have a name.
Step 3 - Foreground/Background
Make sure that the textboxes are in the background or the movie clips in the foreground. Otherwise a dropped object will not find its target.
* Select all the movie clips, then right-click->Arrange->Bring to Front.
Step 3 - Write Action Script code
Code below is fairly awful since it lacks abstraction, but it has the advantage to use a minimal variety of AS3.
var hits = 0;
// Register mouse event functions
dog.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
dog.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
rocket.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
rocket.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
cat.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
cat.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
bat.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
bat.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
// Define a mouse down handler (user is dragging)
function mouseDownHandler(evt:MouseEvent):void {
var object = evt.target;
// we should limit dragging to the area inside the canvas
object.startDrag();
}
function mouseUpHandler(evt:MouseEvent):void {
var obj = evt.target;
// obj.dropTarget will give us the reference to the shape of
// the object over which we dropped the circle.
var target = obj.dropTarget;
// If the target object exists the we ask the test_match function
// to compare moved obj and target where it was dropped.
if (target != null)
{
test_match(target, obj);
}
obj.stopDrag();
}
function test_match(target,obj) {
// test if either one of the four pairs match
if ( (target == box_c && obj == cat) ||
(target == box_d && obj == dog) ||
(target == box_r && obj == rocket) ||
(target == box_b && obj == bat) )
{
// we got a hit
hits = hits+1;
textField.text = "Yes ! You got one !";
// make the object transparent
obj.alpha = 0.5;
// kill its event listeners - object can't be moved anymore
obj.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
obj.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
// Test if we are done
if (hits == 4)
{
textField.text = "Made it !!";
}
}
else
{
textField.text = "Missed :(";
}
}
* Anything you like
Step 2 - Transform it into a Movie Clip
* Select the object (or if you created several objects for a drawing select them all)
* Right-click on the object and create a movie symbol
* Give the instance a name in the properties panel !
Step 3 - Adapt code below
Dragging code is really simple and follows the same principles we encountered for example in the Flash button tutorial.
* Associate an event listener with an event handler function. This time we listen to "mouse down" and "mouse up" events and for each we need to write a function that will do the dragging.
// Register mouse event functions
blue_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
blue_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
red_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
red_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
// Define a mouse down handler (user is dragging)
function mouseDownHandler(evt:MouseEvent):void {
var object = evt.target;
// we should limit dragging to the area inside the canvas
object.startDrag();
}
function mouseUpHandler(evt:MouseEvent):void {
var obj = evt.target;
obj.stopDrag();
}
Results
* Admire the result (flash-cs3-drag-and-drop-intro.html)
* Get the source from http://tecfa.unige.ch/guides/flash/ex/drag-and-drop-intro/ (files flash-cs3-drag-and-drop-intro.*)
Drag and drop over another object
The goals is to write a little Flash application that will tell the user whether he correctly dragged and dropped an object over another one.
Step 1 - Start from the file above
* I.e. we want to have the user drag the red circle over the blue rectangle.
Step 2 - Add a text box
This textbox should initially display instruction, then display feedback: "made it" and "missed".
* Use the Textool in the tools panel to enter the text.
* Then in the properties panel, change the type to Dynamic Text.
Dynamic Text
Step 3 - Action script code
// Register mouse event functions
blue_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
blue_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
red_btn.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
red_btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
// Define a mouse down handler (user is dragging)
function mouseDownHandler(evt:MouseEvent):void {
var object = evt.target;
// we should limit dragging to the area inside the canvas
object.startDrag();
}
function mouseUpHandler(evt:MouseEvent):void {
var obj = evt.target;
// obj.dropTarget will give us the reference to the shape of
// the object over which we dropped the circle.
var target = obj.dropTarget;
// If the object exists AND it is the blue button, then we change
// the text in the TextBox.
// Since obj.dropTarget is a Shape, we need its parent.
if (target != null && target.parent == blue_btn)
{
textField.text = "Made it !!";
}
else
{
textField.text = "Missed :(";
}
obj.stopDrag();
}
Results
* Admire the result
* Get the source from http://tecfa.unige.ch/guides/flash/ex/drag-and-drop-intro/ (files flash-cs3-drag-and-drop-intro2.*)
Improvements to be made
* Styling of the textbox: You can do this with the filters panel. Click on the + sign to add filters and then play around with the options.
* Move the red circle back to its initial position
* Special effects maybe
Drag and match learning application - dumb version
The goal is to move objects to a textbox containing the first letter of its name. E.g. "Cat" should be moved to the "C" box. If there is a hit, the user will get some success message and can't move the object anymore. If he is done, he should get an extra message.
Step 1 - Create movie clips for object to be moved
* As above with the red and blue circle
* Each object should have an instance name
Step 2 - Create textboxes
* Also as above
* Create one for each object (E.g. a "C" for the cat, etc.)
* Make sure they are dynamic and they have a name.
Step 3 - Foreground/Background
Make sure that the textboxes are in the background or the movie clips in the foreground. Otherwise a dropped object will not find its target.
* Select all the movie clips, then right-click->Arrange->Bring to Front.
Step 3 - Write Action Script code
Code below is fairly awful since it lacks abstraction, but it has the advantage to use a minimal variety of AS3.
var hits = 0;
// Register mouse event functions
dog.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
dog.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
rocket.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
rocket.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
cat.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
cat.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
bat.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
bat.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
// Define a mouse down handler (user is dragging)
function mouseDownHandler(evt:MouseEvent):void {
var object = evt.target;
// we should limit dragging to the area inside the canvas
object.startDrag();
}
function mouseUpHandler(evt:MouseEvent):void {
var obj = evt.target;
// obj.dropTarget will give us the reference to the shape of
// the object over which we dropped the circle.
var target = obj.dropTarget;
// If the target object exists the we ask the test_match function
// to compare moved obj and target where it was dropped.
if (target != null)
{
test_match(target, obj);
}
obj.stopDrag();
}
function test_match(target,obj) {
// test if either one of the four pairs match
if ( (target == box_c && obj == cat) ||
(target == box_d && obj == dog) ||
(target == box_r && obj == rocket) ||
(target == box_b && obj == bat) )
{
// we got a hit
hits = hits+1;
textField.text = "Yes ! You got one !";
// make the object transparent
obj.alpha = 0.5;
// kill its event listeners - object can't be moved anymore
obj.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
obj.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
// Test if we are done
if (hits == 4)
{
textField.text = "Made it !!";
}
}
else
{
textField.text = "Missed :(";
}
}